GAMES RULES

BADMINTON

How to play badminton

  • Badminton is played on a court by either two players (singles) or four players (doubles).

  • Players use rackets to hit a shuttlecock over the net from one side to the other, the object being to score points by hitting the shuttle over the net to so that it lands in the other player’s side of the court before they hit it.

  • Points are also awarded when your opponent hits the shuttle outside of the court or fails to clear the net.

Serves and points

  • Serves should be diagonal across the court to count and should always be hit from below the waist.

  • Matches generally consist of best of three game format with the first player/team to reach 21 points winning the set.

  • If the scores are tied at 20 all, then the player/team to gain two clear points ahead of their opponent will win the game.

  • The side who wins the game then goes on to serve first in the next game.

CROQUET

How to play Croquet

  • Set up wickets course in the yard

  • Place Long pole stick at the beginning.

  • Play begins in order of colors on pole

  • One stroke per play

  • Extra stroke after going through wicket

  • Extra stroke if hitting the other players ball

  • First person to go through all the wickets

      and back to the beginning pole wins.

CORN HOLE

Corn hole Court Layout Rules

  • The court surface must be level and even.

  • The length and width of the court (45ft x 10ft)

  • Indoor Corn hole courts need at least 12ft of vertical clearance.

  • The designated pitcher’s boxes (the 4ft x 3ft spaces on either side of each board/platform)

  • For adult play, the foul line must be 27ft from the front edge of one corn hole to the front edge of the board on its opposite side. For junior matches, this distance must be 21ft.

  • The foul lines

Corn hole Gameplay Rules

  • No foreign substances (e.g., talc powder, silicone sprays, baby powder), should be applied to the corn hole board or the bags before or during play.

  • Upon stepping onto the pitcher’s box, a player has to toss the bag within 15 seconds.

  • Corn hole Players must toss the bag with an under-hand release.

  • A player must toss the bag using the same hand for the entire duration of the match or tournament.

  • In doubles play whereby you have teams of two, the player who is not tossing must stand no less than 2 feet behind the competitor.

  • Each team/player is allowed two 1-minute timeouts in each game, and only a pitching player can call a timeout.

  • There are three circumstances where a player may be allowed to cross the foul line and approach the opposite corn hole board during a frame:
    1. When a timeout has been called.
    2. To rake bags piled inside the corn hole board hole.
    3. To sweep foul bags from the playing surface.

Scoring In Corn hole

  • In corn hole, only one team/player can score in each inning and this is achieved using cancellation scoring. Cancellation scoring is whereby the points of one player/team cancel out the points of their opponent so that in the end, only the non-canceled bags are counted in the final score for that inning.

  • A bag that goes into the hole is known as a corn hole and this is worth 3 points whereas a bag that lands on the board are called a woody and this is 1 point. A Corn hole bag that is hanging into the hole is worth 1 point, and the same score is given to bags which are hanging off the edge of the board, but not touching the ground.

  • Points are awarded 5 seconds after the last bag is pitched and comes to a rest, and also, after all the bags on the board have stopped moving. If a bag happens to move after 5 seconds, then its points shall be awarded based on its previous position.

PEGS AND JOKERS

An Exciting Game of Defensive and Offensive Strategy

NOTES

  • There are many versions of this game with different rules when buying. 

  • The Rules below are the ones we learned years ago when starting to play.

  • When playing this game feel free to message me with questions on the vacation rental app that you booked with.

 

BEGIN

  1. Read Term Section below to each player

  2. Object of game is to work as a team to get your set of 5 Pegs from Home to Garage

  3. Only 4 or 6 players can play (4 with 2 on a team, 6 with 3 on a team)

  4. Outer board loop is for 6 players, Inside board loop is for 4 players

  5. Choose which team you will be on

  6. Your team works together to get each players Pegs into their Garage area 

  7. Sit between your two opposing Team members where you will become the color of Pegs Home area that you are sitting in front of.

  8. Place those 5 Pegs in the 5 holes of your matching color Home area

  9. Each player will get a complete deck of 54 cards that includes jokers

  10. Each player will Shuffle his deck of cards then choose 5 cards that he will place in his hand facing him to seeRest are placed face down in front of you to begin Draw Pile

  11. Each player will have his own Draw Pile that is face down

  12. Each player will have his own Discard Pile that is face up

  13. Each turn a player will play one card from his 5 Cards in hand. Places chosen card right side up on his Discard Pile in front of him. Chooses one of his color Pegs he wants to advance. Moves that Peg the number of spaces on the Road. Or chooses a Peg he wants to bring our of Home to be placed in Door Step of Home. Then draws a Card from his Draw Pile to add to his hand to make 5 cards again.

  14. Play begins with oldest player

  15. Game ends after the race to get all of your teams Pegs placed in their Garage

  16. Read Card Plays Section below to each player

  17. Read Need to Know Section below to each player

  18. Read Tips Section below to each player

TERMS

  • HOME (area in the shape of a t with 5 holes) 

  • DOOR STEP (hole in front of home)

  • GARAGE (area in the shape of an L with 5 holes)

  • GARAGE DOOR (hole in front of Garage)

  • ROAD (loop around board)

  • PEG (your man that moves around the board)

  • KILLED (when your Peg is sent back to your home area)

  • DRAW PILE (your pile in front of you that you draw a card from)

  • DISCARD PILE (Pile made after you choose a card to play and placed face up)

 

CARD PLAYS

  • Ace, Joker and Face Card takes you out of Home to Door Step

  • Joker can also switch your Peg with team members Peg

  • 8 card can only move back 8 spaces

  • 7 card can be split (but does not have to be split) between two of your own Pegs

  • On a players last play after completely filling your Garage a 7 can be split between your Peg and team members Peg to your left. All your plays after this are then played to advance Team Member to your left Pegs to help your Team Member fill his Garage

NEED TO KNOW

  • Face Cards move 10 spaces

  • Ace Cards move 1 space

  • Other Cards move face value

  • Pegs are moved clockwise around the board

  • Only one Peg on a turn can be moved

  • 10 spaces from Door Step to left corner peg hole

  • 8 spaces from Door Step to right corner peg hole

  • You can never jump your own Peg

  • You can not be killed once your Peg has entered the Garage 

  • On your turn if you can not play any of your 5 cards in your hand, you then have to choose a card to discard or burn without making a play. If you have an 8 in your hand that card has to be chosen to burn

  • When starting the game and are choosing your 5 cards, if those 5 cards do not have a card to come out of you Home with. You may shuffle and choose another set of 5 cards

  • When moving around the board, your Peg moves automatically advance into your Garage areaYou can never advance past your Garage 

  • Exact number of spaces have to be played to enter Garage 

  • Landing on an opponents Peg Kills their Peg and sends it back to their Home, then replaces with your Peg 

  • After a player gets all Pegs into his Garage, turn for that player then plays for team member to his left

  • If your Peg lands on your Team members Door StepWhen Team Member comes out of his Home it kills team members Peg and moves his Peg to his Garage Door 

  • Play an 8 card after coming out of Home will take you backwards 8 to be in position to enter garage without going around the board. 

  • Use a Joker to switch your Peg with Team Members Peg to either help your team member get closer to their Garage or you get closer to your Garage

TIPS

  • Do not let your Pegs pile up close to each other when trying to enter Garage

  • Keep one Peg out that stays on Road near your Home with another Peg that is moving around the board

  • Always keep two Pegs out playing around the board so you can play a 7 card and split a play between the two Pegs

  • You can be 3 holes in front of your Door Step and still go back 8 holes to reach your Garage

  • Be careful when landing on the Road Corners. You can easily be killed on corners because it is either 10 spaces moving forward from opponents to Right Home or 8 spaces back from your opponent to Left Home area.

  • Make sure no one is 10 moves behind you because many cards can move 10 spaces

  • Do not have a lot of Pegs out moving around the board

  • Staying 8 spaces from in front of your opponent keeps your Peg from being killed because 8 card only moves back 8 spaces

  • Hold on to your 7 cards, Aces and Small number cards. They are crucial in helping you get your Pegs into your Garage

  • It can be helpful as a team if one player plays defensively by killing opponents Pegs and the other of his team members play offensively by helping opponent to reach his or their Garage

  • When it is not your turn always be thinking several moves ahead and have an action plan to kill your opponent or advance with the intent of reaching your garage

  • There are times that you want to place your Peg in a position to be killed in order to be move back to Home

  • Scenario: You have an 8 card and Come out of HOME card (Joker, face card, or an Ace). On your turn you come out of HOME area. Next turn you go back 8 spaces. Remember can move 3 spaces forward and still go back 8 to reach GARAGE. Next turn you move into the GARAGE.